About
Pick a character and trace the magic circle in one stroke after watching it drawn. Your accuracy sets your starting power, then your spell flies off and smashes whatever blocks the way. When power hits 0 you stop and the score is counted. A run takes about 30–60 seconds.
This is an unofficial fan game based on Touhou Project by Team Shanghai Alice.
Magic circle
- Watch the circle drawn stroke by stroke, then trace it.
- Once you start, the circle fades out over 2 seconds. You have 30 seconds.
- Ink runs out at 120% of the circle’s length. Lift your finger or mouse and it’s judged right away.
- Both shape and stroke order count.
Characters
- 6 characters: Reimu Hakurei, Marisa Kirisame, Suika Ibuki, Remilia Scarlet, Youmu Konpaku and Utsuho Reiuji.
- Each has her own circle and way of flying. Reimu rolls a yin-yang orb, Marisa charges on her broom, Suika grows giant and rolls.
Spell cards
- Throw a card to the center mid-flight to pause and trace its short glyph.
- 3 families (Charge, Boost, Barrier) × 3 tiers (Common, Rare, Special). Each character has her own 9 glyphs.
- Cards come from distance rewards and broken landmarks. You hold up to 3; extras turn into score.
- Fail a Rare or Special glyph and you lose power.
Landmarks
- 10 landmarks block your path, starting with the Hakurei Shrine and Cirno’s ice wall.
- Hit one above the required speed to smash it for a big score. Well above it, you also get a Rare or better card.
- Too slow, and a mash, timing or glyph challenge opens.
- Burst on the cue just before contact for a bigger boost.
Score
- Score = distance flown (m) + smash score + bonus score.
